As any major prize-giving event approaches, there’s always a clamor to include of new categories to recognize underappreciated efforts and satisfy the passions of enthusiasts dedicated to specific genres.
My colleague has already made supporting a scary games classification. That would be fantastic. The same goes for board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward because like all blinkered fanatics, there's a strong justification for why my demand stands as crucial above others. Here's the proposal: There should be a category for puzzle games.
Categorizing Game Types
Classifying creative works is not a science; it remains highly personal, and typically spark debates resulting in unclear classifications. There’s a reason cinema institutions don’t do it. But it is a necessary evil in the world of interactive entertainment, showing incredible range they barely qualify as a single art form.
To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Existing Game Classification System
Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, allowing placement for numerous titles.
This doesn't apply to brain-teasing titles. No appropriate category exists for their placement. Think about these this year’s best games, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. What category would fit them within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games released every year without proper recognition in entertainment awards, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.
- An iconic brain-teaser wasn’t nominated completely during that awards season
- Another creative title missed out that year
- Popular arranging title received no acknowledgment recently
- Limited numbers of logic titles managed to sneak into niche award types
Importance of Logic Titles
These are often compact experiences, but the art of the puzzle game carries substantial weight. Iconic mobile puzzle games rank among most popular titles worldwide continuing this trend for many years.
The iconic tile-matching title rivals well-known building titles for the title of highest-selling title ever; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with diverse game types.
The Solution and Justification
Puzzle games wouldn’t have that issue. One could readily select five nominees with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave so many good games out.
And to reiterate, these are games that otherwise have no home in important events. Brain-teaser creators function at the hard edge game development, creating some of essential manifestations within interactive entertainment. Similar to cinema stunt performers, they warrant appreciation. We shouldn't delay decades.